David Scott Lyons
3D artist / designer / developer

Monthly Archives: March 2011

Teeth Base Mesh

This week I modeled a simple humanoid base mesh and a set of teeth in Maya for the purpose of speeding up the process of character design in ZBrush. Here’s a render of the teeth. I started blocking out an SSS shader for the gums. But that might be getting ahead of myself, so I’ll […]

ZBrush Head Sculpt

I’m still pretty new to ZBrush, but I think I’m starting to get the hang of it. I’ve been practicing with head sculpting. Here’s one that I spent a few hours on last night. I started with a sphere for the head and used ZSketch for the hair.