In October 2017, I designed, modeled, textured, rigged and skinned four stylized animals in ZBrush and Maya. With a team at WITHIN, I assembled them in a Three.js scene with head and mouth movements driven by multiple WebRTC voice input connections on the same page. Users connected to each other in a web browser, either in or out of WebVR, through WITHIN’s user accounts and rooms. This was an unreleased prototype called Bow Wow.
I started with ZSpheres in ZBrush for a quick base mesh with minimal retopology needed.
My original concept sketches.
In 2018, I 3D printed and airbrushed the rhino. Check it out on my 3D prints page.