In October 2017, I designed, modeled, textured, rigged and skinned four stylized animals in ZBrush and Maya. With a team at WITHIN, I assembled them in a Three.js scene with head and mouth movements driven by multiple WebRTC voice input connections on the same page. Users connected to each other through WITHIN’s user accounts and rooms. This was an unreleased prototype called Bow Wow.
I started with ZSpheres in ZBrush for a quick base mesh with minimal retopology needed.
My original concept sketches.
In 2018, I 3D printed and airbrushed the rhino. Check it out on my 3D prints page.